New Mo-Cap Rig Renders Scenes in Real-Time
By Benjamin Craig | 14-Apr-2014
Motion-capture technologies (and techniques) have come forward in leaps and bounds over the past decade, however one of the main limitations in this very young sector has always been the power to preview the results of a shot in real-time and at a quality which reflects more what the final output will be.
Director Kevin Margo has got his hands on some kit from ray-tracing outfit V-Ray to produce a trailer (ultimately the completed piece) for his sci-fi short, Construct. The kit is powered by three top-of-the-line NVIDIA K6000 GPUs, which are customarily targeted at uber hardcore gamers. The results are amazing.