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Aspiring mogul
Average Member
  
482 Posts |
Posted - 30 Sep 2009 : 21:10:26
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I just visited the owner of a makeup and special effects studio, and, boy, prices are expensive! I understand that, to make a life-sized puppet of an alien can be $40,000.00 to $100,000.00, and to dress a human as an alien, Star Wars/Star Trek style can be $10,000.00 per actor.
Can anyone work cheaper??? |
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Cleary
Average Member
  
United Kingdom
367 Posts |
Posted - 30 Sep 2009 : 21:48:27
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Im not a specialist or even close to being one but that seems overly excessive :/ surely there are tutorials avilable online to help you? Because personaly I would advice you D.I.Y it.
Cleary.
www.myspace.com/b31_film_productions |
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Aspiring mogul
Average Member
  
482 Posts |
Posted - 30 Sep 2009 : 21:58:43
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| I would think it's excessive, but I also know that what seems easy and cheap to a layman can be very difficult and costly. I would think an alien prop can cost a few thousand dollars max - some plastic tentacles waving about a plastic torso, and that's it. But what do I know? |
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certified instigator
Moderator
    
USA
3034 Posts |
Posted - 30 Sep 2009 : 22:48:22
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Ballpark numbers are wildly inaccurate.
But the owner of the studio knows what the average going rate is. I spent 14 years in makeup efx and can tell you a life-sized alien puppet could cost as little as a few thousand to well above $100,000. I worked with the Westmores for several years and I know that a "Star Trek: TNG" alien makeup can run $10,000 per actor and can also cost just a grand or so. It depends on so many factors I don't quite see how a ballpark figure could even be reached.
Let me break down the costs:
The life cast of the actor is a couple of hours. Two people at $30/hr - $120 Then another 4 hours to make the positive mold - $240 One sculptor to sculpt the "alien" - 6 hours @ $45 - $270 About 8 hours to to make the appliance molds - $240 Figure 4 hours to do the appliance work and another to paint them - $150
Now we are at $1,020 for labor alone for one set of "alien" appliances. Add in the cost of material (about $400) and then the full day (usually 14 hours) for the makeup artist - $570 - and you can see why an alien make up can run into a few thousand. If the appliance has any mechanical elements to it you can easily get to the $10,000 figure.
There are plenty of beginning makeup artists who will work for much cheaper.
============================================= The aim of an argument or discussion should not be victory, but progress. Joseph Joubert, essayist (1754-1824) |
Edited by - certified instigator on 30 Sep 2009 22:48:59 |
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Aspiring mogul
Average Member
  
482 Posts |
Posted - 01 Oct 2009 : 11:34:00
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Any way around it?
I was thinking of welding a bunch of metal joints together, attaching them to an alien torso, and move the limbs with strings and rope. The strings and rope can then be removed via computer. I would think that shouldn't cost too much. |
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certified instigator
Moderator
    
USA
3034 Posts |
Posted - 01 Oct 2009 : 12:09:32
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Sure. Don't pay the artists what they are worth.
You can do it all yourself - as you suggest here - or you can find a beginner willing to do the work for free or for much less than a professional.
In this business people are very willing to work for no money - or very little money - for the credit and experience. I'm sure the owner of the makeup and special effects studio was giving you a ballpark figure based in his skill, experience and knowledge, not based on free (or low cost) labor. The building of that alien torso and limbs you mention is expensive. You can buy an off the shelf model that is much cheaper. But it's an off the shelf item that everyone has seen in their neighbor's yard at Halloween.
There are ALWAYS ways around any expense. |
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rjschwarz
Advanced Member
    
USA
1845 Posts |
Posted - 01 Oct 2009 : 12:28:58
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It all depends on your vision plus your budget. To create a vulcan (fake ears and eyebrows) is going to be a totally different problem then creating a Jabba the Hutt costume. That is why Star Trek went with latex foreheads rather than truly alien looking creatures. Also remember that limited screentime and careful lighting can help hide all sorts of short-cuts.
There is no reason outfits need to be form fitting and expensive. Ambassador Kosh on Babylon 5 had the bulk of his costume created out of what looks like Shower Curtains. You don't really notice in the context of the show, however. If you took old military uniforms (say Soviet and Confederate) and mixed and matched parts, dyed the colors a bit, and removed all the insignia and replaced them with your own you could make a uniform that looked real, and yet alien. Buy some old sports pads and shoulder pads or whatever to make it more modern. Add some RenFair leather to make it distinctive. Or you could simply use a cloak. Mix and match existing stuff rather than create stuff out of thin air.
Lastly unusual body types or configurations can help a creature look more alien at minimal cost. In Jabberwocky they built the suit backwards so the actor faced rearward and the beast then had reversed knees. In Holy Grail they did a simple fake body to create a three headed giant. They put a tall actor on stilts and tall helmet to create the terrifying Knights who say Ni! Take that a different way and imagine a Little Person on stilts (perhaps assisted with a "flying harness", could create a nice look with long gangly alien legs. How about an actor upon another actors shoulders to give a creature four arms.
I think it all comes down to your vision. What is the purpose of the alien in your story. Is it a companion like Chewy that needs lots of screentime, or an alien menace seen over a viewscreen or what.
RJSchwarz
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Edited by - rjschwarz on 01 Oct 2009 13:35:49 |
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moekanz
Junior Member
 
Ireland
13 Posts |
Posted - 08 Oct 2009 : 10:01:31
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DIY IT!!!!!!! get a latex kit from monetr makers... apply to your actor with spirit gum add some good make up and voila you have a good alien that moves much more realisticly and all for uner2000
- world of moe -  |
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Aspiring mogul
Average Member
  
482 Posts |
Posted - 08 Oct 2009 : 10:38:56
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quote: Originally posted by moekanz
DIY IT!!!!!!! get a latex kit from monetr makers... apply to your actor with spirit gum add some good make up and voila you have a good alien that moves much more realisticly and all for uner2000
- world of moe - 
I was thinking about that - in fact, the aliens could be jury-rigged with a bunch of volunteers. |
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certified instigator
Moderator
    
USA
3034 Posts |
Posted - 08 Oct 2009 : 12:36:21
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As I mentioned already, the quote you got was for a professional product made by experienced professionals. There are many low budget alternatives. Purchasing off the shelf items is one of them. Using volunteers is another.
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Aspiring mogul
Average Member
  
482 Posts |
Posted - 08 Oct 2009 : 14:55:07
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Yes, you did, CI, but things have to sink in slowly for some people. ;)
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Kurt
Junior Member
 
37 Posts |
Posted - 13 Nov 2009 : 01:08:56
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Just thinking outside the box here, but if it's going to cost you more than you're prepared to pay for freaky alien-looking aliens, there is another route.
Instead of shelling out for a latex kit, doing the life-cast, the sculpting, the painting etc, why not try a more subtle approach? Your alien could be alien in ways that are not glaringly obvious from a short distance. He might only look alien when you get right up close.
For example, he could have double eyelids, or a very tiny ears, or small gills on each side of his neck. Granted, they'd be best made in latex, but they'd be so much easier and qucker than a full-face life cast.
He could have green blood, which you could reveal by having him suffer some minor injury, like a scratch. Yeah, I know green blood is a cliche, but have we ever actually seen any, or is just always alluded to in the story? You could actually show it.
And if you really want to do some latex appliances, you don't need to go to the trouble of doing a life cast of your actors' faces. Do a life cast of their little fingers, glue them to the hands, and you've got a six-fingered alien. Photographed properly, it could look pretty good.
Just some thoughts.
Kurt. |
Edited by - Kurt on 13 Nov 2009 01:40:42 |
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HenturiFX
New Member
USA
2 Posts |
Posted - 06 Jan 2010 : 20:14:51
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| I realize this is a bit late, and I hope you will forgive me. But as an aspiring Creature FX artist with some training, little industry experience but a lot of practice- I can tell you that yes there are those of us out here who will do it for a lot cheaper, I'll do jobs for cost of materials or given enough time pay for projects myself. It's a passion for me, not a simple career interest. |
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certified instigator
Moderator
    
USA
3034 Posts |
Posted - 06 Jan 2010 : 20:48:04
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Welcome to filmmaking.net!
I said three times in three posts that there are aspiring EFX artists willing to work for much less than professionals.
I was once the aspiring makeup EFX artist whose passion was more important than a "simple" (as you put it) career interest. But then I began making my living at it. I did that because I stopped working for the cost of materials and started working for pay. I loved making a living doing what I loved. So let me ask you something, HenturiFX:
If you could charge to do creature FX and people would pay you, would you charge? Or is the career interest not something that appeals to you?
============================================= The aim of an argument or discussion should not be victory, but progress. Joseph Joubert, essayist (1754-1824) |
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HenturiFX
New Member
USA
2 Posts |
Posted - 07 Jan 2010 : 00:15:40
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I saw that you posted that little fact three times, and I apologize for not pointing that out. As far as going pro, yes I would love to get paid for and am working to be able to do FX as my career, it's just that I am at the aspiring level right now. Without any real proof of talent/skill and ability I'm going to take whatever I can get. I didn't mean to imply that those already working in the industry were not passionate about the art,I just wanted to let folks know I'm not one of those guys who woke up one recent morning and thought; hey I think it would be "neat" and "easy" to become an FX artist.
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Aspiring mogul
Average Member
  
482 Posts |
Posted - 19 Feb 2012 : 07:08:01
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I started this thread awhile ago, and I've been coming back to this (and other) threads, because, believe it or not, I have been trying to learn the business.
I'm on a Space: 1999 kick now, and they're going to reboot it, so I have done some digging on Youtube. Brian Johnson, the sfx legend who did the effects for the series (and The Empire Strikes Back), said that a miniature can be 3,500 British pounds, which would be about $25,000.00 today.
http://www.youtube.com/watch?v=07Z3VQLSzLE&feature=related
To follow up on this thread, I should be able to create a 44-inch spaceship for, say, a few thousand dollars, and, if I do several, the cost per spaceship should go down.
There's also the issue of the space base, as in Moonbase Alpha on the moon. Again, without knowing anything, I should be able to do that for less than $10,000.00. How much to do something like this video?
http://www.youtube.com/watch?v=IujcYIPEdto&feature=related |
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